As online games and other interactive digital media usage

As time time passes by, a lot of newinventions are made as well as the improvement of many things.

One of thesethings is technology. Technology has evolved as years pass byleading to very high technology inventions. This includes online games that canbe played through either computers, cellphones, laptops, and many other gadgetswith the inclusion of an internet connection. These kinds of games can be playedsolo or with a group of other players that are either one’s friends or otheronline players that one met through the game. The flow towards increased onlinegames and other interactive digital media usage does not appear to be goingaway. The current generation has become exceedingly comfortable with technologyand electronic entertainment as they adapt with recent trends which may lead toaddiction. When one hears the word online gaming addiction, it immediatelymakes one think negatively about online games due to the word “addiction”.

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According to Davis (2008), these gamescan cause collateral damage to a kid’s transcript. Getting good grades dependson how much effort a student gives. If a student typically gets a C, withdedication and effort, the student will become an honor student since anadditional hour of studying increases one’s average GPA to 6%. If online gaming has negative effects, it haspositive effects too.

According to Dockrill (2016), gaming every day is linked to improvements in academicperformance. When one plays online games, one is solving puzzles andplotting strategies which involves using some of the general knowledge andskills in maths, reading, and science that a student has been taught during theday. “Video games change yourbrain,” according to University of Wisconsin psychologist C. Shawn Green.It changes the brain’s physical muscle thus improving it since online gamesexercises the brain particularly high level thinking skills.

According to Bavelier, a cognitivescientist, games simulating stressful events such as those found in battle oraction games could be a training tool for real world situations. Playing onlinegames especially those who are in the genre of action, practices the brain forquick thinking and decisions, and multitasking. These games can be used totrain soldiers and surgeons. According to Defense News, the army includes thesegames to train soldiers in orderto improve their situational awareness in combat. Since they are always in a constantbattlefield which requires quick high level thinking and decisions as well asmultitasking.According to James Paul Gee, professor of education at theUniversity of Wisconsin-Madison, says that playing a video game is similar toworking through a science problem. Just like in a laboratory, before conductingan experiment, one must make a hypothesis which is just like that of a gamer.

Agamer must constantly explore the game so the gamer tries out new weapons andpowers in order to defeat the enemy. It is a constant cycle of trial and errorbecause if one of the weapons does not defeat the enemy then the player willtry another weapon and use other powers which makes these games help oneimprove on inductive reasoning and hypothesis testing.According toMolinari (2017), being emotionally healthy is important in doing better inschool which includes allowing oneself to enjoy the things that one enjoys. So ifone loves playing online games then that person must let himself or herselfplay since the happier a person is, the more likely a person will do better inschool. One must never prevent oneself in doing activities that one loves aslong as it is done in moderation.According to a research conducted by Aliliran,et al., playing online games isnot a distraction in the lives of students and especially to their studies.

Itboost or develops teamwork and knowledge for certain things. Perhapsonline games give a positive mindset to students since it is a leisurelyactivity after all. It motivates them to study more after having their fun.